The content on this page governs our Privacy Policy. It describes how your personal information is collected, used, and shared when you visit or make a purchase from learnaiwithkesse.com (the "Site").
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1. Personal Information We Collect
When you visit this Site, we automatically collect certain information about your device, including information about your web browser, IP address, time zone, and some of the cookies that are installed on your device. The primary purpose of this activity is to provide you a better user experience the next time you visit our again and also the data collection is for analytics study. Additionally, as you browse the Site, we collect information about the individual web pages or products that you view, what websites or search terms referred you to the Site, and information about how you interact with the Site. We refer to this automatically-collected information as "Device Information."
We collect Device Information using the following technologies:
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"Web beacons," "tags," and "pixels" are electronic files used to record information about how you browse the Site.
Additionally, when you make a purchase or attempt to make a purchase through the Site, we collect certain information from you, including your name, billing address, shipping address, payment information (including credit card numbers), email address, and phone number. We refer to this information as "Order Information."
When we talk about "Personal Information" in this Privacy Policy, we are talking both about Device Information and Order Information.
Payment Information
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2. How Do We Use Your Personal Information?
We use the Order Information that we collect generally to fulfill any orders placed through the Site (including processing your payment information, arranging for shipping, and providing you with invoices and/or order confirmations). Additionally, we use this [a] Order Information to:
[b] Communicate with you;
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When in line with the preferences you have shared with us, provide you with information or advertising relating to our products or services. We use the Device Information that we collect to help us screen for potential risk and fraud (in particular, your IP address), and more generally to improve and optimize our Site (for example, by generating analytics about how our customers browse and interact with the Site, and to assess the success of our marketing and advertising campaigns).
3. Sharing Your Personal Information
We share your Personal Information with third parties to help us use your Personal Information, as described above. For example, we use System.io to power our online store--you can read more about how Systeme.io uses your Personal Information here: https://systeme.io/privacy-policy/ . We may also use Google Analytics to help us understand how our customers use the Site--you can read more about how Google uses your Personal Information here: https://www.google.com/intl/en/policies/privacy/. You can also opt-out of Google Analytics here: https://tools.google.com/dlpage/gaoptout.
Finally, we may also share your Personal Information to comply with applicable laws and regulations, to respond to a subpoena, search warrant or other lawful request for information we receive, or to otherwise protect our rights.
4. Behavioral Advertising
As described above, we use your Personal Information to provide you with targeted advertisements or marketing communications we believe may be of interest to you. For more information about how targeted advertising works, you can visit the Network Advertising Initiative’s (“NAI”) educational page at http://www.networkadvertising.org/understanding-online-advertising/how-does-it-work.
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Additionally, you can opt-out of some of these services by visiting the Digital Advertising Alliance’s opt-out portal at: http://optout.aboutads.info/.
5. Data Retention
Besides your card payment and payment login information, when you place an order through the Site, we will maintain your Order Information for our records unless and until you ask us to delete this information. Example of such information include your first name, last name, email and phone number.
6. Changes
We may update this privacy policy from time to time in order to reflect, for example, changes to our practices or for other operational, legal or regulatory reasons.
7. Contact Us
For more information about our privacy practices, if you have questions, or if you would like to make a complaint, please contact us by e-mail at emmanuel@learnaiwithkesse.com or by mail using the details provided below:
8. Your acceptance of these terms
By using this Site, you signify your acceptance of this policy. If you do not agree to this policy, please do not use our Site. Your continued use of the Site following the posting of changes to this policy will be deemed your acceptance of those changes.
Last Update | 18th August 2024
A video from Two Minute Papers seconds ago? Instant click
Hair today, polygon tomorrow.
My hair needs a bit of frizz-ease.vert
Woah :O what an amazing paper!!
Magnificent
There is probably physics programs that will be made in the future that will be equally mind blowing in terms of the small amount of data that they consume. Maybe we’re going to find a simple physics engine that will run absolutely everything and it will almost be like E = MC squared, and quantum mechanics, but as a compressed algorithm for visuals only.
if the demo was using probably a better rendering algorithm… would probably be immediately more impressed. but my god is the rendering equation so ugly in the demo
i would have loved if the demo had much better constraints as well and more options to chose from. the paper and implementation look really good from just reading it, but man is the applied impl looking subpar.
furthermore i think the paper could have gone into more possibly complex hair styles and creative control overall. no matter what the most important part of any graphics research is how it can be applied to the artists hands
I see the physics accurate papers as the furure parameters for general intelligence robots physical world
When wet, hair still keep the same shape, while they must be pulled down due to the weight of water drops hanging on them. They need to fix this in order to get realistic render.
Hair!
Can’t wait for this hair system to hit Unreal Engine so I can experience it frame by frame like fine art.
1:06 – small correction – 18 KBytes are more close to a 10th (!!) of a second of music, when we speak about CD Quality audio – which I presume should be the basis when talking about music. 44100 KHz sample rate * 2 channels * 2 bytes = 176400 Bytes, or 172 KBytes per second.
so basically this is an automatic hair cards generator?
This sounds like a technique that would only be used by in house game engines or forks of ue perhaps. But it is amazing that it is as efficient as it is, thank you for digging up another paper sir!!
My gosh! That was wild nice – but it didn't explain how the rough texture plus "pot of hair" approach works with "wetness" and friction and all that craziness from the one head of hair clips…. what's going on there?
Did not see one example of curly kinked hair.. only strain slightly curled hair… no hate just a bit incomplete but looking forward to trying. Awesome time to be alive!
This is actually insane. So cool!
Sadly, this seems to be patented.
So it really drops most of the developers willing to touch it or to try something similar and improve it.
Now I want a Pom Pom meséi game.
Have you seen CIG's presentation for gamers and devs at GDC on their hair? Pretty cool and amazingly realistic for full scale, looks better than this for example
I wonder if R* is going to use this or similar method for GTA 6.
One problem though. Their movement revels that they are not actually hairs but basically just a mesh with jiggle physics.
"This is done in 2ms per frame"
Shows rtx 4090
k
"2 ms per frame"
Aa, that is pretty impressive, wounder what CPU they use
"4090".
Riiight
what a time to be alive
That's brilliant. For real.
how does the universe renders everything in full detail and stays cool
Really, really, really nice