The content on this page governs our Privacy Policy. It describes how your personal information is collected, used, and shared when you visit or make a purchase from learnaiwithkesse.com (the "Site").
Kesseswebsites and Advertising owns Learn AI With Kesse and the website learnaiwithkesse.wiki. For the purpose of this Terms and Agreements [ we, us, I, our ] represents the owner of Learning AI With Kesse which is Kesseswebsites and Advertising. [ You, your, student and buyer ] represents you as the user and visitor of this site. Terms of Conditions, Terms of Service, Terms and Agreement and Terms of use shall be considered the same here. This website or site refers to https://learnaiwithkesse.com. You agree that the content of this Terms and Agreement may include Privacy Policy and Refund Policy. Products refer to physical or digital products. This includes eBooks, PDFs, and text or video courses. If there is anything on this page you do not understand you agree to reach out to us via email [ emmanuel@learnaiwithkesse.com ] for explanation before using any part of this site.
1. Personal Information We Collect
When you visit this Site, we automatically collect certain information about your device, including information about your web browser, IP address, time zone, and some of the cookies that are installed on your device. The primary purpose of this activity is to provide you a better user experience the next time you visit our again and also the data collection is for analytics study. Additionally, as you browse the Site, we collect information about the individual web pages or products that you view, what websites or search terms referred you to the Site, and information about how you interact with the Site. We refer to this automatically-collected information as "Device Information."
We collect Device Information using the following technologies:
"Cookies" are data files that are placed on your device or computer and often include an anonymous unique identifier. For more information about cookies, and how to disable cookies, visit http://www.allaboutcookies.org. To comply with European Union's GDPR (General Data Protection Regulation), we do display a disclaimer a consent text at the bottom of this website. This disclaimer alerts you the visitor or user of this website about why we use cookies, and we also give you the option to accept or decline. If you accept for us to use cookies on your site, the agreement between you and us will expire after 180 has passed.
"Log files" track actions occurring on the Site, and collect data including your IP address, browser type, Internet service provider, referring/exit pages, and date/time stamps.
"Web beacons," "tags," and "pixels" are electronic files used to record information about how you browse the Site.
Additionally, when you make a purchase or attempt to make a purchase through the Site, we collect certain information from you, including your name, billing address, shipping address, payment information (including credit card numbers), email address, and phone number. We refer to this information as "Order Information."
When we talk about "Personal Information" in this Privacy Policy, we are talking both about Device Information and Order Information.
Payment Information
Please note that we use 3rd party payment processing companies like https://stripe.com and https://paypal.com to process your payment information. PayPal and Stripe protects your data according to their terms and agreement and may store your data to help make your subsequent transactions on this website easier. We never and [ DO NOT ] store your card information or payment login information on our website or server. By making payment on our site, you agree to abide by the Terms and Agreement of the 3rd Party payment processing companies we use. You can visit their websites to read their Terms of Use and learn more about them.
2. How Do We Use Your Personal Information?
We use the Order Information that we collect generally to fulfill any orders placed through the Site (including processing your payment information, arranging for shipping, and providing you with invoices and/or order confirmations). Additionally, we use this [a] Order Information to:
[b] Communicate with you;
[c] Screen our orders for potential risk or fraud; and
When in line with the preferences you have shared with us, provide you with information or advertising relating to our products or services. We use the Device Information that we collect to help us screen for potential risk and fraud (in particular, your IP address), and more generally to improve and optimize our Site (for example, by generating analytics about how our customers browse and interact with the Site, and to assess the success of our marketing and advertising campaigns).
3. Sharing Your Personal Information
We share your Personal Information with third parties to help us use your Personal Information, as described above. For example, we use System.io to power our online store--you can read more about how Systeme.io uses your Personal Information here: https://systeme.io/privacy-policy/ . We may also use Google Analytics to help us understand how our customers use the Site--you can read more about how Google uses your Personal Information here: https://www.google.com/intl/en/policies/privacy/. You can also opt-out of Google Analytics here: https://tools.google.com/dlpage/gaoptout.
Finally, we may also share your Personal Information to comply with applicable laws and regulations, to respond to a subpoena, search warrant or other lawful request for information we receive, or to otherwise protect our rights.
4. Behavioral Advertising
As described above, we use your Personal Information to provide you with targeted advertisements or marketing communications we believe may be of interest to you. For more information about how targeted advertising works, you can visit the Network Advertising Initiative’s (“NAI”) educational page at http://www.networkadvertising.org/understanding-online-advertising/how-does-it-work.
You can opt-out of targeted advertising by:
COMMON LINKS INCLUDE:
FACEBOOK - https://www.facebook.com/settings/?tab=ads
GOOGLE - https://www.google.com/settings/ads/anonymous
BING - https://advertise.bingads.microsoft.com/en-us/resources/policies/personalized-ads]
Additionally, you can opt-out of some of these services by visiting the Digital Advertising Alliance’s opt-out portal at: http://optout.aboutads.info/.
5. Data Retention
Besides your card payment and payment login information, when you place an order through the Site, we will maintain your Order Information for our records unless and until you ask us to delete this information. Example of such information include your first name, last name, email and phone number.
6. Changes
We may update this privacy policy from time to time in order to reflect, for example, changes to our practices or for other operational, legal or regulatory reasons.
7. Contact Us
For more information about our privacy practices, if you have questions, or if you would like to make a complaint, please contact us by e-mail at emmanuel@learnaiwithkesse.com or by mail using the details provided below:
8. Your acceptance of these terms
By using this Site, you signify your acceptance of this policy. If you do not agree to this policy, please do not use our Site. Your continued use of the Site following the posting of changes to this policy will be deemed your acceptance of those changes.
Last Update | 18th August 2024
Yes! More epic research and science! I love this guy so much, it's both educational and satisfying too! Great video Dr. Carol! :]
Threat Interactive is gonna have a field day
I am trying to make a 3D series for TV. I use Unreal Engine for its capabilities. But they are changing everything from bottom to top in every update so it lengthened my work time. I restart the work in every 2-3 updates. this is different from traditional way of movie making. Before creating a movie episode I have to prepare everything to be used in all episodes then organize them for Unreal Engine's workflow. It supposed to shorten the way not lengthen.
This video feels like an ad
we really should not give UE5 any attention until they address fundamental issues. You are being fooled by advertising. If you actually try to use the program you would know how brown it is.
Billions of triangles and somehow borderlands still runs under 60fps with cartoony graphics
Looks amazing. Can't learn it because I am spoiled by more hobbies than I have time for already. But hope people can make great things with it.
At one hand it is miracle, that such product have free enter for starters.
At another hange version 5 became sooo overcomplicated, that you can`t actually make good game without official support and deep engine editing,
UE4 was much more accessible for newcomers and small studios.
0:45 Disagree. Unreal engine still uses bad shading base with issues on steep angles. Fresnel effect is unnatural, materials looks like plastic or ceramic with thick layer of grease/oil. They made advanced mixing, but still did not fix the BASE
5:32 5:51 this i am talking about. Unnatural oiled plastic instead skin. And ad 6:01 it is even more obvious in comparasing with real actress (even with bad light she looks better)
Just check how brick walls looks in UE. They are always have maximum roughness, or looks oiled. But never have proper fresnel effect. So you can only choice between kinda diffuse look or past-past-gen oiled look.
will only be impressed by lightning effects when dark horror games will use proper light reflections on materials instead everything being shiny, oversaturated white, reflective. For real, in real life it's hard to find so many reflective surfaces and it's a mood breaker.
Are you from BME Dr. Carol?
I remember a time when getting something like 0:45 would take hours if not days 🙂
Im one of the lucky ones to have lived through the early days and its been a ride! You guys remember N64 PS1 graphics? lol how amazed we were
Maybe I could check for pop-in in the foliage solution if the shots lasted for longer than a second…. or the camera wasn't almost still
Waiting for Threat Interactive.
AI voice ?
Could this be used for making products? I've had some ideas for making cars. How does the physics engine compare to other things?
Your videos on physics simulation papers are the most interesting and exciting thing I've come across on the internet. The development of Unreal engine is also interesting to watch. Thanks for sharing.
can we get a paper for removing taa artifacts ?? someone??? anyone??
And stutters every 3 seconds!!
is this AI voice ?
Did they finally make it look not ass?
Didn't think so.
Unreal Engine is the worst and I only wish it worst
For games, UE5 gets you very little (performance and image quality) in relation to the amount of GPU compute you have to invest. It's an inefficient resource hog that is plagued by technical debt and design issues. It also established some very bad practices as "industry standards", namely abusing TAA as a denoiser and using stochastic rendering algorithms everywhere. Don't even get me started on the old and imprecise diffuse lighting model that makes everything look like plastic…
Like the engine is so bad, it didn't even have proper multi-threading until now.
ahhh yes… Stutter Engine 5, what an amazing engine!
I wish they showed the pc specs and fps on these demos.
UE can do anything except unblur itself.
Ready player one kinda world is coming in few years
"I’m looking at one spot, but I’m seeing two different moments from the past at the same time. What am I looking at?"
Unreal generates shaders full of if-else blocks. It's a dumpster fire. Have you looked at how UE5 games look and perform on average (see Steam survey) PC hardware? It's low-res, blurry, laggy/stuttery and full of TAA artifacts. Due to its uniquely flawed diffuse lighting model, most games using UE look the same – you can tell at a glance that the title was made with Unreal. So many titles have been severely held back or outright crippled by using this engine; factors in this are that on a technical level, the engine is pure, unoptimized jank with lots and lots of technical debt, but also immature dev tooling and UE incentivizing suboptimal decisions and the use of bad practices. Avoid it like the plague!
"Billions of triangles in real time"
Wasn't… wasn't this their sales pitch for the 5.0 release and nanite?
"and what did it cost you", "everything" -100% maxed out CPU and GPU
Billions must stutter!!
the default UE5 configuration does so many things wrong that contribute to the blurry stuttering uncanny mess that uses 10x more processing power than it should, nanite and lumens are only the tip of the iceberg
Dr. Carroll, have you seen a channel called threat interactive?
👍
Did they fix horrible optimization of Nanite, inefficient workflows, unrealistic performance costs for various weird AA implementations that only bring nothing but blurry mess of images? Until then…
Realism is overrated. It's just so stupid to waste so much energy trying to create a fictional virtual world that is as realistic as possible.
Let's not pretend that clear coat and other layered shaders haven't been a thing in cgi for 30+ years… They also had various implementations in games, mainly racing ones for obvious reasons. The thing is, unlike flashy unreal engine features, games have to run in real time, on a console. We'll see how much of this feature will be usable in production on a real time project.
Finally Oblivion will run like bilions of triangle in real time!!