The content on this page governs our Privacy Policy. It describes how your personal information is collected, used, and shared when you visit or make a purchase from learnaiwithkesse.com (the "Site").
Kesseswebsites and Advertising owns Learn AI With Kesse and the website learnaiwithkesse.wiki. For the purpose of this Terms and Agreements [ we, us, I, our ] represents the owner of Learning AI With Kesse which is Kesseswebsites and Advertising. [ You, your, student and buyer ] represents you as the user and visitor of this site. Terms of Conditions, Terms of Service, Terms and Agreement and Terms of use shall be considered the same here. This website or site refers to https://learnaiwithkesse.com. You agree that the content of this Terms and Agreement may include Privacy Policy and Refund Policy. Products refer to physical or digital products. This includes eBooks, PDFs, and text or video courses. If there is anything on this page you do not understand you agree to reach out to us via email [ emmanuel@learnaiwithkesse.com ] for explanation before using any part of this site.
1. Personal Information We Collect
When you visit this Site, we automatically collect certain information about your device, including information about your web browser, IP address, time zone, and some of the cookies that are installed on your device. The primary purpose of this activity is to provide you a better user experience the next time you visit our again and also the data collection is for analytics study. Additionally, as you browse the Site, we collect information about the individual web pages or products that you view, what websites or search terms referred you to the Site, and information about how you interact with the Site. We refer to this automatically-collected information as "Device Information."
We collect Device Information using the following technologies:
"Cookies" are data files that are placed on your device or computer and often include an anonymous unique identifier. For more information about cookies, and how to disable cookies, visit http://www.allaboutcookies.org. To comply with European Union's GDPR (General Data Protection Regulation), we do display a disclaimer a consent text at the bottom of this website. This disclaimer alerts you the visitor or user of this website about why we use cookies, and we also give you the option to accept or decline. If you accept for us to use cookies on your site, the agreement between you and us will expire after 180 has passed.
"Log files" track actions occurring on the Site, and collect data including your IP address, browser type, Internet service provider, referring/exit pages, and date/time stamps.
"Web beacons," "tags," and "pixels" are electronic files used to record information about how you browse the Site.
Additionally, when you make a purchase or attempt to make a purchase through the Site, we collect certain information from you, including your name, billing address, shipping address, payment information (including credit card numbers), email address, and phone number. We refer to this information as "Order Information."
When we talk about "Personal Information" in this Privacy Policy, we are talking both about Device Information and Order Information.
Payment Information
Please note that we use 3rd party payment processing companies like https://stripe.com and https://paypal.com to process your payment information. PayPal and Stripe protects your data according to their terms and agreement and may store your data to help make your subsequent transactions on this website easier. We never and [ DO NOT ] store your card information or payment login information on our website or server. By making payment on our site, you agree to abide by the Terms and Agreement of the 3rd Party payment processing companies we use. You can visit their websites to read their Terms of Use and learn more about them.
2. How Do We Use Your Personal Information?
We use the Order Information that we collect generally to fulfill any orders placed through the Site (including processing your payment information, arranging for shipping, and providing you with invoices and/or order confirmations). Additionally, we use this [a] Order Information to:
[b] Communicate with you;
[c] Screen our orders for potential risk or fraud; and
When in line with the preferences you have shared with us, provide you with information or advertising relating to our products or services. We use the Device Information that we collect to help us screen for potential risk and fraud (in particular, your IP address), and more generally to improve and optimize our Site (for example, by generating analytics about how our customers browse and interact with the Site, and to assess the success of our marketing and advertising campaigns).
3. Sharing Your Personal Information
We share your Personal Information with third parties to help us use your Personal Information, as described above. For example, we use System.io to power our online store--you can read more about how Systeme.io uses your Personal Information here: https://systeme.io/privacy-policy/ . We may also use Google Analytics to help us understand how our customers use the Site--you can read more about how Google uses your Personal Information here: https://www.google.com/intl/en/policies/privacy/. You can also opt-out of Google Analytics here: https://tools.google.com/dlpage/gaoptout.
Finally, we may also share your Personal Information to comply with applicable laws and regulations, to respond to a subpoena, search warrant or other lawful request for information we receive, or to otherwise protect our rights.
4. Behavioral Advertising
As described above, we use your Personal Information to provide you with targeted advertisements or marketing communications we believe may be of interest to you. For more information about how targeted advertising works, you can visit the Network Advertising Initiative’s (“NAI”) educational page at http://www.networkadvertising.org/understanding-online-advertising/how-does-it-work.
You can opt-out of targeted advertising by:
COMMON LINKS INCLUDE:
FACEBOOK - https://www.facebook.com/settings/?tab=ads
GOOGLE - https://www.google.com/settings/ads/anonymous
BING - https://advertise.bingads.microsoft.com/en-us/resources/policies/personalized-ads]
Additionally, you can opt-out of some of these services by visiting the Digital Advertising Alliance’s opt-out portal at: http://optout.aboutads.info/.
5. Data Retention
Besides your card payment and payment login information, when you place an order through the Site, we will maintain your Order Information for our records unless and until you ask us to delete this information. Example of such information include your first name, last name, email and phone number.
6. Changes
We may update this privacy policy from time to time in order to reflect, for example, changes to our practices or for other operational, legal or regulatory reasons.
7. Contact Us
For more information about our privacy practices, if you have questions, or if you would like to make a complaint, please contact us by e-mail at emmanuel@learnaiwithkesse.com or by mail using the details provided below:
8. Your acceptance of these terms
By using this Site, you signify your acceptance of this policy. If you do not agree to this policy, please do not use our Site. Your continued use of the Site following the posting of changes to this policy will be deemed your acceptance of those changes.
Last Update | 18th August 2024
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0:27 That's exactly what I want, being able to explore backrooms with my AI man !
Starting to read like Hello magazine of AI
This is NOT possible yet. Investors are going to eventually sue…
Looking forward to Game Genre templates and pre-made mechanics you drop in wherever. Basically have a high end game engine for any genre you want, and you can focus purely on the content from there. But I ain't gonna use the cloud for anything but asking questions. When these templates and mechanics and stuff are open source, highly efficient, standardized and ready to be used as a jump point by anyone, new games of good indie quality will be a constant flood.
Right now you mostly find old game engines, or a few good ones, behind paywalled software, and code for mechanics already made is fragmented across the internet and unverified for safety and such. Some time in the next couple years, this is likely all gonna change, and as long as you have a good computer with high memory, you can just make games MUCH faster, and focus on quality and the experience.
Local AI that generate coding syntax generate a bunch of comments in that coding and it can be useful and other times it can be useful in a different way to have only one line of coding-comment in short-hand only at the end of all the coding, with a simple referencing to what line of coding, by numbering of it, is being described in that short-hand commenting. That short-hand commenting being the only coding-commenting in all the language syntax generated by the AI means the remainder of the context-window is used solely for the coding part such as the logic or algorithmic part, or matrices (and anyway, the extra comments, if any, could be added later optionally or left to be never added at all). An AI which uses some larger amount of RAM acting as SysAdmin and this lab-assistant to a DebianEdu_SkoleLinux RJ45 network of humbler hardware computers or say 4 or 12 or 20 or whatever, all (having smaller RAM) having an AI loaded as if a student, could thereby simulate the setting of assignments, such as in coding, perhaps in groups or two or three students, or in singular-student assignments, such that those AI simulating students improve overtime as each pertaining memory loggers with or assignments are stored in a DIR as in a Linux directory otherwise known as a folder, with cronjob and crontab time-date stamps and POSIX data, even though there could also be some manner of smaller-server which is like a library containing encyclopaedia data for simultaneous or token-ring access of that library data.
An example can be for existing code, like s tub or partially completed larger assignment, to have small parts left for completion by those synth-students, to generate an AI that can run, on multiple graphics cards of 1GB VRAM or less such as 128MB VRAM all as divided data chunks totalling many gigabytes, in syntax of ctx style XOR combinatorics of globalCompositeOperation of Canvas API with bezierCurveTo and quadraticCurveTo for polynomials as vector space to perform the other functionality such as matrices inversion and a acting as polynomials as vector space, occasionally making a save-game to the DIR directory time-date-stamped subdirectories in the larger DIR or folder. Thereby the canvas API needs only a directx9 or better GPU but in an old equivalent OpenGl instead for Linux.
The reliability metrics can thereby be a good cause as it is a data logger to improve other similar educational computer systems running air-gapped on RJ45, especially as sorting algorithms and GANTT charts would be part of the SysAdmin and the assignments scheduling and resits. Presumptions would exist like a very low costing robot-arm per computer and keyboard and camera. eventual winners in assignments might get some tiny gains like a PostalOrder with stamps on and eventually something from it like more parts for an extra robot limb, or group multimeter in a USB port on the library server, or an old GPU plugged in as an extra component to do testing of that generated coding AI.
My comment has no hate in it and I do no harm. I am not appalled or afraid, boasting or envying or complaining… Just saying. Psalms23: Giving thanks and praise to the Lord and peace and love. Also, I'd say Matthew6.
what do you mean people pay gamers to play with them?
i've been gaming my whole life since i was 5 and i'm 44 this must be something new because i've never heard of it
Still just orchestration with a wallet. Slap a phone number on it and suddenly it's a digital person.
At the speed of AI dev any day now humans will be out of the loop entirely so do not plan on a future where it helps you be more productive that time will come and go before you as a human can even begin to use it.
me, I prefer ANUS AI instead
agents getting their own phone, email and wallet is neat until one starts spending money autonomously. auth and spend controls are the hard part, as usual. curious what their guardrails actually look like
Dude, nobody believes these Manus infomercials.
Who is the idiot that actually plays these shitty slop games !?
It would be nice to hear about at least one company that actually became more profitable due to using AI.
This is getting ridiculous 😂 I sketched almost this exact idea for a Hytale mod a couple months ago: an AI “bard” that watches what happens in-game, remembers the player, comments on events, and becomes a persistent companion. I really need to start timestamping and open-sourcing my ideas because lately the gap between “random idea I had” and “company announces it” feels like 10–12 weeks.
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It's interesting and fascinating to wonder about the applications of this!🦾🦾🦾🦾🦾
Hahaha 80% von dem was manus kann. Konnte mein claude code schon vor monaten… klar musste ichs selber bauen. Aber meine claude in einer eigenen android app. Hat mir grad gestern Pizza bestellt und den lieferfortschritt beobachtet damkt er mich 2 min vor ankunft erinner konnte.
I used all the available Manus subscription. But honestly it still consumes tokens way too fast. Even for small tasks it uses a lot of tokens. But to be honest. Compared to OpenAI Codex. Claude. Other agents. Or even Hermes Agent itself. I would still say Manus is the strongest agent I have ever used or seen. The only problem with this agent is that it consumes too many tokens.
5:53 We need Universal Basic Income in North America!